Getting Started with Hytale Modding
This guide walks you through setting up your tools and creating your first mod. You can be up and running in about 15 minutes.
What You Need
Before you start, make sure you have:
- Hytale - Installed from the official launcher
- A computer - Windows, Mac, or Linux
- About 15 minutes - To follow this guide
For Packs (no coding), you only need Hytale itself. Everything else is built-in. For Plugins (Java), you'll also need Java 25 and IntelliJ IDEA.
Step 1: Install Your Tools
For Packs (No Code Needed)
If you just want to add blocks, items, or mobs, you only need:
- Hytale (already installed)
- Blockbench - For creating 3D models (optional but helpful)
Download Blockbench from blockbench.net. Install the Hytale plugin from the Blockbench plugin store.
For Plugins (Java)
If you want to write code, you need:
Get Java from adoptium.net. Pick the latest Java 25 version for your system.
Get the free Community Edition from jetbrains.com. Install it normally.
Open IntelliJ, go to File → Project Structure → SDKs, and add your Java 25 installation.
Step 2: Create Your First Pack
Let's make a simple content pack using the in-game tools. No coding needed!
Open the Asset Editor
Launch the game from your launcher.
Make a new world in Creative Mode.
Press / to open chat and type:
/op selfOpen your inventory → Creative Tools → Assets → Asset Editor
Create a Pack Folder
On your computer, go to this folder:
%AppData%\Roaming\Hytale\UserData\Packs\
Create a new folder called MyFirstPack. Inside it, create a file called manifest.json:
{
"Group": "com.myname",
"Name": "MyFirstPack",
"Version": "1.0.0",
"Description": "My first Hytale mod!",
"Authors": [
{
"Name": "Your Name"
}
]
}
Create the Folder Structure
Your pack needs these folders:
Step 3: Create Your First Plugin (Optional)
Want to write code? Here's the fastest way to start:
Use the Template
Open your terminal and run:
git clone https://github.com/realBritakee/hytale-template-plugin.git
cd hytale-template-plugin
./gradlew shadowJar
This gives you a working plugin instantly! The JAR file appears in build/libs/.
Test Your Plugin
- Copy the JAR to your server's
mods/folder - Start (or restart) the server
- Your plugin is now running!
You've set up your modding environment and created your first mod. Now you're ready to build something amazing!
What's Next?
Pick where you want to go from here: